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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Shadowed Cola
Tal-Romon Legion Amarr Empire
239
|
Posted - 2015.06.29 16:00:00 -
[1] - Quote
Add SoTa PoP to the registry, there's few players out there as dedicated to the heavy role as SoTa. I've probably spent more time theory crafting the heavy stats and uses then I've given my girlfriend thought. lol, well, she's an x now. Go figure, lol. :) |
Shadowed Cola
Tal-Romon Legion Amarr Empire
240
|
Posted - 2015.06.29 16:58:00 -
[2] - Quote
Fox Gaden wrote:Shadowed Cola wrote:Add SoTa PoP to the registry, there's few players out there as dedicated to the heavy role as SoTa. I've probably spent more time theory crafting the heavy stats and uses then I've given my girlfriend thought. lol, well, she's an x now. Go figure, lol. :) I stay out of trouble by only playing DUST when my wife is playing video games. And I do all my theory crafting at work. What races does SoTa PoP run? Amarr, mostly. I don't use meta beyond STD in pubs, so I've been seen in all 4 races suits trying out different things, and on alts I've proto out and have done everything possible a heavy can do between 50 different alts.
I'm a tad out of date, though, as i've been gone for several months. Seems HMG took a range nerf, AHMG is now AV and better vs Infantry *with strafe nerf it's about to get another boost*. But for the most part everything else is the same which means...
Minmatar is still a public only pub stomp suit, it's strafe makes it ideal for casual players looking to pad stats and grind as quickly as possible, as i don't believe any other combination of any other suit or weapon beats the Min/HMG out-put in a pub game for cost vs effectiveness. But it's limited actual use in competitive play makes it more vulnerable then the Amarr or Caldari who are capable of keeping sustained fire on themselves and then rep themselves. It is, however, the best heavy for players who want to pretend they're a glorified scout on there objective - you'll be more useful then any assault suit, but if your enemy knows what they're doing you'll be grinding your teeth as your speed amounts to nothing thanks to your hit box.
Caldari would still be the hardest hitting of the heavies, with the best AV. Shields are pretty weak atm with ScR use everywhere, so this suit probably is better left for situational AV roles. The increase DPS with high slots is very unhelpful tbh.
Gallente - has no role, has no use, has no purpose. It's better then the Caldari or Minmatar for point defense and survability, but is so completely out-classed in every way by the Amarr that its pointless to pick this suit.
Amarr - the do all suit. Best health, best reps, best speed, and if you know how to AV you'll realize a very fast moving forge gun is dangerous as hell to ADS and Tankers.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
241
|
Posted - 2015.07.02 16:55:00 -
[3] - Quote
Fox Gaden wrote:Shadowed Cola wrote:Fox Gaden wrote:Shadowed Cola wrote:Add SoTa PoP to the registry, there's few players out there as dedicated to the heavy role as SoTa. I've probably spent more time theory crafting the heavy stats and uses then I've given my girlfriend thought. lol, well, she's an x now. Go figure, lol. :) I stay out of trouble by only playing DUST when my wife is playing video games. And I do all my theory crafting at work. What races does SoTa PoP run? Amarr, mostly. I don't use meta beyond STD in pubs, so I've been seen in all 4 races suits trying out different things, and on alts I've proto out and have done everything possible a heavy can do between 50 different alts. I'm a tad out of date, though, as i've been gone for several months. Seems HMG took a range nerf, AHMG is now AV and better vs Infantry *with strafe nerf it's about to get another boost*. But for the most part everything else is the same which means... Minmatar is still a public only pub stomp suit, it's strafe makes it ideal for casual players looking to pad stats and grind as quickly as possible, as i don't believe any other combination of any other suit or weapon beats the Min/HMG out-put in a pub game for cost vs effectiveness. But it's limited actual use in competitive play makes it more vulnerable then the Amarr or Caldari who are capable of keeping sustained fire on themselves and then rep themselves. It is, however, the best heavy for players who want to pretend they're a glorified scout on there objective - you'll be more useful then any assault suit, but if your enemy knows what they're doing you'll be grinding your teeth as your speed amounts to nothing thanks to your hit box. Caldari would still be the hardest hitting of the heavies, with the best AV. Shields are pretty weak atm with ScR use everywhere, so this suit probably is better left for situational AV roles. The increase DPS with high slots is very unhelpful tbh. Gallente - has no role, has no use, has no purpose. It's better then the Caldari or Minmatar for point defense and survability, but is so completely out-classed in every way by the Amarr that its pointless to pick this suit. Amarr - the do all suit. Best health, best reps, best speed, and if you know how to AV you'll realize a very fast moving forge gun is dangerous as hell to ADS and Tankers. So I should put you down for all 4? I have to say though that this is probably one of the most pessimistic reviews of the Sentinel suits I have seen from a Sentinel in quite some time. When the Shield mechanics are buffed a bit ( requiring a minimum damage to interrupt shield recharge) the Minmatar and Caldari suits will compete better with the Amarr, and the Gallente is really not that far behind the Amarr in usefulness. (Of course I would probably give Gallente a bit more native rep if it was up to me.) I consider each suit at competitive play as i mostly PC when I do play. As such, I don't want inferior weapons or suits, I need to be the best that I can be.
That's where my number crunching and constant tests come from and is one of the biggest reasons I've stuck to Dust for so long - there's just so many options. 2 years ago if you asked a heavy if he speed tanked in PC he would of flat said no, TTK was too low even for the heavy for him to want anything other then more survivability or DPS to quickly kill aggressors. But todays heavies will all boast the usefulness of 4 kin cats in PC with TTK raised and scouts running rampant more often.
Todays crap suit will be tomorrows FOTM. I'm just very realistic with how far the potential of the suit goes according to both numbers and usability with whatever else is currently available and FOTM'd.
And about shield buff - I haven't caught up on what it's actually going to be, but if AScR still run rampant then Shield should still be a bad source to run too, for heavies. Problem with the shield vs armor meta is that what's good against shield is also good against armor, but vice versa the only weapon that honestly does well is the RR, as it's range is pretty insane for that DPS. Which is the other issue, any weapon with range is ultimately our bane.
The map design allows too many points of entry and positions to fire in and contain the heavy, it's not a favorable suit or position outside of pub stomping. The heavies who have turned it into a lethal do all suit are players who've put time and commitment to make it work, for the SP required to get a decent performance from a competitive heavy is quite high.
But alas, I've been a heavy since 2013, and i don't plan to change. :3
Put me down as an Amarr Heavy - For the Empress! I just happen to be able to use the suits of my dead enemies. ;) |
Shadowed Cola
Tal-Romon Legion Amarr Empire
241
|
Posted - 2015.07.02 17:13:00 -
[4] - Quote
Breakin Stuff wrote:Categorically disagree on the calsent assessment SoTa.
I'm routinely using calsents to demolish people. It works incredibly well, and if you square off versus a scram, you're going to kill them before they kill you.
Downside is without ten seconds of recovery the next guy will paste you with minimal effort.
It's hard to describe but I can get more mayhem out of the calsent than I can the amsent.
I also like the minsent. Believe it or not cardiacs are an incredibly good choice on minsents despite what everyone else thinks.
DPS mods on a ahmg fit are hilarious. No one expects you to glass cannon a sentinel and blaze.
Use LEx mods to bust out sidearms effectively when too close to overheat. Any heavy should win in there optimal is the thing against any other type of suit. Problem is getting them in that optimal if they know what they're doing. ScR just makes the work effort of bringing you down less, and range weapons just to just move around more.
But against another heavy you should be losing to pretty much all of them but Minmatard, on paper. Nice thing about the Caldari Heavy is a good team can really bring out the best in that suit. It's ability to hit hard and still move well can be a huge asset to a team looking to maintain city and harass outer points, and best part, you don't need to sacrifice anything to have both speed, damage, and health, even if you aren't the highest possible on any of the three, the combination is LETHAL! :)
But, The Amarr out classes it without over-powering it. The Amarr is the specialist suit, you can have either the best reps, speed, or health. And when a heavy can over-preform in one way, the HMG tends to shine. Scouts have probably never had a greater enemy then the Amarr heavy, and with the speed tanking and HMG's DPS, there's no escaping it once it comes for you - and it's a great team player suit, as you can quickly move to reinforce any position with your DPS and still better then everyones health.
Only heavy suit I honestly give people gripe for using is the Galente, it just really is pointless. It almost has what the Caldari has with 2 low 3 high giving it the ability to mix dps/armor/reps, but the actual effectiveness of that combination hasn't been able to over-come a specialist Amarr or a good Caldari Heavy. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
245
|
Posted - 2015.07.02 17:19:00 -
[5] - Quote
^ And I really should retest things as they are now to see if this crap I'm spouting is even still true, lol.
I've always loved the heavy suit, and we used to have a strong community back in the day. Good times.
But we seriously need a ranged heavy weapon, idc if the DPS is crap because it's AV focused, just something to give it to snipers once in a while :(
EDIT: You're right, I am pessimistic after re-reading myself. lol, being a heavy for a long time has made me bitter, but I think scouts have had it worse :3 |
Shadowed Cola
Tal-Romon Legion Amarr Empire
245
|
Posted - 2015.07.03 15:59:00 -
[6] - Quote
Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. The argument i make about AV is that DMG mods aren't changing how many rounds it takes to bring down an ADS without at least 3 on.
But mobility makes a difference in all sorts of ways.
Problem with it is no corp in PC wants there forger to do anything but camp roofs. Funny enough, a speed heavy on a roof is the most annoying target for an ADS as it can't hit us, lol. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
250
|
Posted - 2015.07.03 21:03:00 -
[7] - Quote
It's always been position and playing duck duck goose with tanks, speed just helps you out. And if you're charging your shot with no cover nearby tanks will shred you, and being out in the open makes your speed meaningless, you may of well as tanked yourself. And if you do have cover nearby - speed will help you move from cover to cover as you get better shots off the tank. Reps would help too as any fire you do take can be shrugged off, but extra health or damage has mostly seemed useless to me.
And ADS's bane is there need for positioning, so constantly forcing them to readjust through your own movement to keep up with you significantly reduces there ability to deal with you - especially if you know where to move in coordination with where they are.
Speed, in my opinion, has helped me much, much, much more often then more armor, reps, or damage has for forging. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
254
|
Posted - 2015.07.04 03:02:00 -
[8] - Quote
Just came out of a PC vs some corp called xXAmbushwtfxX or something?
I speed forged the entire match from ground level, fighting several 1v1's and winning with just the SMG and dying only twice, killing a tank and 2-3 ADS's. I was positioned in city, but i was able to quickly reinforce outside points being hit by tanks and ADS by sitting near the supply depot and reinforcing positions as needed, harassing infantry at a distance with my forge, getting 10+ kill assists.
It's a hell of a lot of fun, especially watching players think they get an easy kill from a forge heavy and he switches to side arm and smashes you, lol.
As for the Gal fix - i think they should consider lowering it's armor a little and giving it 5/rps naturally. That stacks rather well with multpliers, and with it's current health a high regen would OP it quickly, so it's EHP would need re-doing a tad. but it needs a work-over. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
267
|
Posted - 2015.07.04 19:53:00 -
[9] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:Breakin Stuff wrote:Megaman Trigger wrote:If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofset the change and then add two bonuses; one being weapon related and the other a bonus to defensive modules. Actually I was thinking dropping the splash resistance in favor of racial weapon bonus. Just the splash? It's all we'd really need. the anti-profile resists would be what I'd suggest get tossed out the windows if vehicles were major distributors of splash damage anymore. I think you'd be giving every ADSer a chubby with that sort of update. I disagree on losing splash just on that point - ADS's would reck us afterwords, lol. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
276
|
Posted - 2015.07.04 23:32:00 -
[10] - Quote
AFG is the only FG for me. Hit them as often as possible to make them want to run. Also the best WP farming Forge, which can really, really help in PC. |
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Shadowed Cola
Tal-Romon Legion Amarr Empire
302
|
Posted - 2015.07.05 14:49:00 -
[11] - Quote
Out of curiosity since i haven't number crunched FG in forever, which has the best DPS between 2 clips used? |
Shadowed Cola
Tal-Romon Legion Amarr Empire
317
|
Posted - 2015.07.06 17:35:00 -
[12] - Quote
Fox Gaden wrote:So, assuming my data is right:
Gal Sent (3 low slots): 3x7.5 = 22.5 + 3 native rep = 25.5 HP/Sec max.
Amarr Sent (4 low slots): 4x7.5 = 30 + 2 native rep = 32 HP/Sec max.
I think Gal Sent should have 6 HP/Sec native reps to give them a max of 28.5 HP/Sec. The Amarr Sent could still get more total Reps, but the Gal Sent's extra high slot has value.
Gal Sent is supposed to be a Rep Tank specialist, yet it only has a 0.5 HP/Sec advantage in native reps over Min Sent presently and only a 1 HP/Sec advantage over Amarr.
A lot of the fits I use, use 2 low slots for something other than rap (eg. Armor Plate + Kin Cat) so lets compare Gal and Amarr Sent using that scenario:
Gal Sent with 1 Rep module: (Now = 10.5 HP/Sec) (Proposed = 13.5 HP/Sec)
Amarr Sent with 1 Rep module: 9.5 HP/Sec Amarr Sent with 2 Rep modules (still 2 open low slots): 17 HP/Sec
As for Cal and Min Sents, I am balancing everything against the Amarr Sent, so as long as the Gal Sent is not made more powerful than the Amarr Sent I don't think it effects the viability of the other two suits. Honestly, they should just switch back Amarr and Gal slots - that gives Gal the best reps again, and speed, and Amarr keeps best armor and can pack a lil more punch for less high slot.
it also helps Minmatar out, as they'll be the best for speed again, as gal with 4 slots is useless with that low stamina. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
344
|
Posted - 2015.07.09 13:50:00 -
[13] - Quote
Eruditus 920 wrote:I'm leaning towards the Federation.
More base HP, more native armor reps, and resistance to RR and CR, which are popular.
I might put a Kin Cat, a plate and an armor repper in the lows?
Kin Cats are an old habit of mine bc of solo reasons. Habits hard to break.
I don't really know much about fitting it. I like my warlord but don't know anything else so...
But I'm open to suggestions. Right now the meta supports dual tanking for the Amarr and Gal, but never use an Armor Plate above STD.
And if you do, go all in, because you'll be taking every shot.
I would choose Feroscale Plates, 1, and then 2 reps. I'd complex the reps and just put w/e Fero would fit, and both highs I'd throw one Dmg Mod and one Shield Ext.
Slap on an ADV AHMG and a STD Flux or AV, and you got yourself a good ol' pub stomp suit that can stand toe to toe with proto's. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
354
|
Posted - 2015.07.11 01:49:00 -
[14] - Quote
Tried several variations of weapons on several races, seems the meta for heavies is mostly the same, but the HMG's have altered somewhat.
Speed nerf helped probably more then hurt - I can bring people down much quicker now that there strafe is more predictable, but it's made long range combat even harder with our larger hit boxes and now slower strafe speed.
Dual tanking seems to be what' in for PC - use of 2 plates and 2 Fero's. Seeing heavies with 1300+ armor, definitely stacking, and very hard to kill. But with reduced strafing it means aiming with strafe was nerfed too, which made it harder for the tanking heavies to aim.
So it's a formula turned worse for when 2 heavies engage and one's tanking, even if he has a logi he's likely to get out-maneuvered and then naded, as he can't escape from a timed core locus throw.
And if you do decide to tank - don't use burst or boundless, the reduction to range was evil of CCP, with no ability to reach your target you'll get tapped to death, little by little.
I'll always be a 4 kin cat loving heavy <3 |
Shadowed Cola
Tal-Romon Legion Amarr Empire
356
|
Posted - 2015.07.11 02:52:00 -
[15] - Quote
Megaman Trigger wrote:Boundless HMG - CQC, confined areas
Assault - open maps and areas
Burst - Heavy buster sorta
Basically even in CQC the AHMG does better, until Proto level. The Boundless still shreds pretty much everyone, so in consideration to proto only your list is right.
But for MLT, STD, ADV, you pretty much never want to use the original HMG for any reason. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
356
|
Posted - 2015.07.11 02:57:00 -
[16] - Quote
Breakin Stuff wrote:Need more weapon choices for cal/am.
Shield recharge is atrocious.
But commandos are fun as hell to run. You got a link for a chart with the current HMG numbers for all three variants? |
Shadowed Cola
Tal-Romon Legion Amarr Empire
358
|
Posted - 2015.07.11 05:24:00 -
[17] - Quote
Breakin Stuff wrote:Shadowed Cola wrote:Breakin Stuff wrote:Need more weapon choices for cal/am.
Shield recharge is atrocious.
But commandos are fun as hell to run. You got a link for a chart with the current HMG numbers for all three variants? I'd have to make it. was afraid of that, looks like i'll be doing number crunching the old fashion way - off my PS3 :D
time to put some digits where my opinion is. And figure out the curve of DPS increase mods provide per variations and meta level and then compare it to the EHP gains.
Later i'm going to run some spread tests on the AHMG - it seems to have a wider spread then the other variants even though it shouldn't. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
723
|
Posted - 2015.08.11 20:39:00 -
[18] - Quote
Megaman Trigger wrote:I wonder how much rage and QQing I would be hit with if I made a "buff fatties" thread. Sometimes it feels like we give up a lot for not much in return. we're still easily the most OP class, putting a light weapon on us is a better chance at victory then using assault or light in 1v1's - it's just sustained gameplay we start to feel underwhelming with our layout lack. But Amarr can make up for this with 4 lows, the rest need a bit of leg-work and conditioning of gameplay.
people be yelling for AHMG's nerfs now -.- |
Shadowed Cola
Tal-Romon Legion Amarr Empire
739
|
Posted - 2015.08.12 15:37:00 -
[19] - Quote
Soul Eater II wrote:Fox Gaden wrote:The Sentinel Registry (Proclaim yourself and join the roll.) ___________________________________________
Adan Montano Pietsch (Amarr Sent) Breakin Stuff (Min, Amarr, Cal, Gal Sent) castba (Amarr, Cal Sent) chill penguin (Amarr Sent) Clone Zi6i3 (Gal Sent) Cross Atu (Min, Amarr, Gal Sent) dantrhax martin / Kahn Troll Freak (Min, Amarr, Cal Sent) devjo88 (Gal Sent) Fox Gaden / Crash Gaden (Min, Amarr, Cal, Gal Sent) Georgia Xavier (Amarr Sent) Imp Valk / Imp Smash (Min, Cal Sent) Inmortal Slayer / Fristname Family name (Min, Gal Sent) Jack the Rlpper (Min, Gal Sent) jerrmy12 kahoalii (Cal Sent) Jonny D Buelle (Gal Sent) Megaman Trigger (Cal, Gal Sent) MINA Longstrike (Cal Sent) MythTanker (Min, Cal, Gal Sent) Powerh8er Ralden Caster (Gal Sent) sir RAVEN WING (Cal, Gal Sent) Spademan (Min Sent) SoTa PoP / Shadowed Cola (Amarr Sent) Taeyeon Seyun (Amarr Sent) Vash Warren (Amarr Sent) WeapondigitX V7 (Amarr Sent) xavier zor (Cal Sent)
___________________________________________
Racial Variant Numbers:
9 Minmatar Sentinel 12 Amarr Sentinels 11 Caldari Sentinels 12 Gallente Sentinels Amarr//Cal Senti, and better then all these names you listed, im not the best but im better then them :P Get fielded by a real corp and come play with the big boys <3 |
Shadowed Cola
Tal-Romon Legion Amarr Empire
744
|
Posted - 2015.08.12 19:58:00 -
[20] - Quote
Soul Eater II wrote:Shadowed Cola wrote:Soul Eater II wrote:Fox Gaden wrote:The Sentinel Registry (Proclaim yourself and join the roll.) ___________________________________________
Adan Montano Pietsch (Amarr Sent) Breakin Stuff (Min, Amarr, Cal, Gal Sent) castba (Amarr, Cal Sent) chill penguin (Amarr Sent) Clone Zi6i3 (Gal Sent) Cross Atu (Min, Amarr, Gal Sent) dantrhax martin / Kahn Troll Freak (Min, Amarr, Cal Sent) devjo88 (Gal Sent) Fox Gaden / Crash Gaden (Min, Amarr, Cal, Gal Sent) Georgia Xavier (Amarr Sent) Imp Valk / Imp Smash (Min, Cal Sent) Inmortal Slayer / Fristname Family name (Min, Gal Sent) Jack the Rlpper (Min, Gal Sent) jerrmy12 kahoalii (Cal Sent) Jonny D Buelle (Gal Sent) Megaman Trigger (Cal, Gal Sent) MINA Longstrike (Cal Sent) MythTanker (Min, Cal, Gal Sent) Powerh8er Ralden Caster (Gal Sent) sir RAVEN WING (Cal, Gal Sent) Spademan (Min Sent) SoTa PoP / Shadowed Cola (Amarr Sent) Taeyeon Seyun (Amarr Sent) Vash Warren (Amarr Sent) WeapondigitX V7 (Amarr Sent) xavier zor (Cal Sent)
___________________________________________
Racial Variant Numbers:
9 Minmatar Sentinel 12 Amarr Sentinels 11 Caldari Sentinels 12 Gallente Sentinels Amarr//Cal Senti, and better then all these names you listed, im not the best but im better then them :P Get fielded by a real corp and come play with the big boys <3 You call hvlp 'big boys'? lmao shhhh You don't call imps, TP, ERA, FA big boys?
Get into real games and come see where you really stand :3 I've only seen you in pubs and in matches vs scrub corps with scrub corps, lol. |
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Shadowed Cola
Tal-Romon Legion Amarr Empire
749
|
Posted - 2015.08.12 23:38:00 -
[21] - Quote
I was trying, sorta, to be nice. But i guess i'll say this straight:
There is a reason i keep bringing up getting in the good games. Get off your high horse, i've seen you play at your 'best' in the very few PC's you get into, you're not that good. You're barely good enough to consider for a PC match when it's NF vs OH.
I don't really care what people think of me - I was validated as a player around here a long time ago, But you're still crawling for acceptance because you're hardly worth accepting.
Now get good, scrub. Anyone on that list would pummel you into the noob you are. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
750
|
Posted - 2015.08.12 23:57:00 -
[22] - Quote
Getting away from Souls self proclamation - who do you guys think is the current best heavy? |
Shadowed Cola
Tal-Romon Legion Amarr Empire
752
|
Posted - 2015.08.13 00:17:00 -
[23] - Quote
Megaman Trigger wrote:HMG, Forge or overall? One for both would be fair. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
755
|
Posted - 2015.08.13 00:39:00 -
[24] - Quote
Tip n trick:
If you're a forger make a squad or become leader - go to your squad leader menu and pick defense. While looking for something to put it on enter a vehicle - a box will now appear over everyone you look at.
Aim at the middle.
Enjoy the tears. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
772
|
Posted - 2015.08.13 17:02:00 -
[25] - Quote
Fox Gaden wrote:Shadowed Cola wrote:Megaman Trigger wrote:HMG, Forge or overall? One for both would be fair. I nominate this guy for Forge Gun. I wish I could twitch aim like that! That was quite impressive, AT 02 was his dust name. Made me want to take a forge to pubs again <3 |
Shadowed Cola
Tal-Romon Legion Amarr Empire
774
|
Posted - 2015.08.13 20:04:00 -
[26] - Quote
Vash Warren wrote:Hey SoTa I got to play against you today. On Dom the objective was covered by your snipers. I had wanted to try and face you heavy to heavy. But all those fly pest called scouts got in the way. lol, Killia got mad at us for watching anime during the pub and threw on a Thales and just sniped the point the whole match.
The rest of us were picking around - but those 2 shotgunners running together really did get me a few times xD |
Shadowed Cola
Tal-Romon Legion Amarr Empire
781
|
Posted - 2015.08.13 23:39:00 -
[27] - Quote
Vash Warren wrote:Tell killa that was total BS. He can come to the ground and fight like a real man with me any day. LOLz that got so annoying what level of the tower did he go to I did not spot him with a Forge gun. you can't counter snipe, the angel he's shooting from makes it hard without shooting from the point itself back at him, and he'll see you long before you see him to line up the shot.
He did push before sniping, but like I said, he got mad at us and pulled out a sniper and just sat up there as we pricked around, lol. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
782
|
Posted - 2015.08.14 02:33:00 -
[28] - Quote
Soul Eater II wrote:Shadowed Cola wrote:I was trying, sorta, to be nice. But i guess i'll say this straight:
There is a reason i keep bringing up getting in the good games. Get off your high horse, i've seen you play at your 'best' in the very few PC's you get into, you're not that good. You're barely good enough to consider for a PC match when it's PRO vs O.P. (Shout out to O.P. they're a great corp)
I don't really care what people think of me - I was validated as a player around here a long time ago, But you're still crawling for acceptance because you're hardly worth accepting.
Now get good, scrub. Anyone on that list would pummel you into the noob you are. First of who tf is PRO? And many people acknowledge my skill as a Heavy. I've played with you in squads before and I just wanna say, you suck. (: Yes, yes, you and your little side of the world think you're amazing, we get it.
and lolpubs, that desperate to feel good? |
Shadowed Cola
Tal-Romon Legion Amarr Empire
782
|
Posted - 2015.08.14 02:38:00 -
[29] - Quote
Soul Eater II wrote: First of who tf is PRO?
*Off
you don't know who PRO is? Idk if you're lucky or just ignorant. lol |
Shadowed Cola
Tal-Romon Legion Amarr Empire
786
|
Posted - 2015.08.14 07:03:00 -
[30] - Quote
Soul Eater II wrote:Shadowed Cola wrote:Soul Eater II wrote:Shadowed Cola wrote:I was trying, sorta, to be nice. But i guess i'll say this straight:
There is a reason i keep bringing up getting in the good games. Get off your high horse, i've seen you play at your 'best' in the very few PC's you get into, you're not that good. You're barely good enough to consider for a PC match when it's PRO vs O.P. (Shout out to O.P. they're a great corp)
I don't really care what people think of me - I was validated as a player around here a long time ago, But you're still crawling for acceptance because you're hardly worth accepting.
Now get good, scrub. Anyone on that list would pummel you into the noob you are. First of who tf is PRO? And many people acknowledge my skill as a Heavy. I've played with you in squads before and I just wanna say, you suck. (: Yes, yes, you and your little side of the world think you're amazing, we get it. and lolpubs, that desperate to feel good? Why You But Hurtt LOL Do you see this post? It's called a reply.
A reply is used to communicate, it helps with understanding.
Understanding is useful, it helps a person grow and perform better.
the better you get the more you can achieve
What you achieve becomes the very person people believe you are
you've achieved nothing.
nothing is what happens when people rely on you to hold a point.
A point is something you should get and stop replying to me looking like an idiot.
an idiot is what you are.
you are bad.
bad is what a blue berry is
blue berry are stuck in pubs
pubs are where you always are.
give me your isk. |
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
807
|
Posted - 2015.08.18 15:24:00 -
[31] - Quote
Giving up the AHMG as a pub star weapon and outside point holder.
It's just not very good in the lag, lol. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
824
|
Posted - 2015.08.19 19:16:00 -
[32] - Quote
The switch back to normal HMG was a good one with 2 kats and 2 reps on.
Put on an AV nade - pew pew. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
964
|
Posted - 2015.09.05 18:37:00 -
[33] - Quote
VAHZZ wrote:Gallente Heavy best heavy, Breakin knows it, Joel knows it, even Fox Garden knows it. It deserves 2heat4me, all Amarr need is the Scrambler Lance, we need a flamethrower, the apex of Gal CQC alongside the Shotgun. A mortar just reminds me of the PLC. Can someone care to explain to me how the Gal heavy suddenly became the best heavy?
Nothing supports this. It's only advantage is keeping a good EHP with a bit more extra fire-power with good resistance types.
Which may make it better vs scouts and low EHP suits in CQC - but over-all it still leaves the Amarr superior in heavy vs heavy or generally vs anyone.
and the suit itself is far more flexible, enabling you to deal with more situations and suit types. The gal is a jack of all trade but master of none, imo. And that sort of suit rarely does well outside of scrub games. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.06 17:19:00 -
[34] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:VAHZZ wrote:Gallente Heavy best heavy, Breakin knows it, Joel knows it, even Fox Garden knows it. It deserves 2heat4me, all Amarr need is the Scrambler Lance, we need a flamethrower, the apex of Gal CQC alongside the Shotgun. A mortar just reminds me of the PLC. Can someone care to explain to me how the Gal heavy suddenly became the best heavy? Nothing supports this. It's only advantage is keeping a good EHP with a bit more extra fire-power with good resistance types. Which may make it better vs scouts and low EHP suits in CQC - but over-all it still leaves the Amarr superior in heavy vs heavy or generally vs anyone. and the suit itself is far more flexible, enabling you to deal with more situations and suit types. The gal is a jack of all trade but master of none, imo. And that sort of suit rarely does well outside of scrub games. Multi purpose Sentinel that's not over specialised/focused on one aspect? yes, that's an issue in this game. Commando already has that role covered for the most part, with the addition of an equipment slot to make it self-sustainable.
I am not joking when i say the Gal Sentinel has no role or purpose in this game that relies on you being able to accomplish a single role better then anyone else for your team.
You should assume the other side is going to counter you, specifically you, and what you're doing. The Gal suit will not come out on top under pressure like the Amarr or Cal can, and it's still my belief the Amarr with 4 lows is superior to all. HMG does not need extra fire-power and extra shield is useless.
It can't out rep, out move, out HP, it only has damage. And to make the suit seem even worse it's stamina is ridiculously low. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.06 17:23:00 -
[35] - Quote
I'm actually just going to say it straight in a rank:
Amarr
Caldari
Minmatar
Galente
^ Ranking system for suits for general competitive play. Pub stomp it would be:
Minmatar
Caldari
Amarr
Gallente
And that's arguable since a 4 complex stack amarr suit is annoying to kill. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.06 17:29:00 -
[36] - Quote
Dreis ShadowWeaver wrote:Shadowed Cola wrote:I'm actually just going to say it straight in a rank:
Amarr
Caldari
Minmatar
Galente
^ Ranking system for suits for general competitive play. Pub stomp it would be:
Minmatar
Caldari
Amarr
Gallente
And that's arguable since a 4 complex stack amarr suit is annoying to kill. I always thought it went: Amarr Gallente Minmatar Caldari Gal is easily the worst, at least the Minmatard suit can specialize and take advantage of it's speed. Gal is just kinda left as the butt of a bad joke. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.06 19:37:00 -
[37] - Quote
Joel II X wrote:Dreis ShadowWeaver wrote:Shadowed Cola wrote:Dreis ShadowWeaver wrote:Shadowed Cola wrote:I'm actually just going to say it straight in a rank:
Amarr
Caldari
Minmatar
Galente
^ Ranking system for suits for general competitive play. Pub stomp it would be:
Minmatar
Caldari
Amarr
Gallente
And that's arguable since a 4 complex stack amarr suit is annoying to kill. I always thought it went: Amarr Gallente Minmatar Caldari Gal is easily the worst, at least the Minmatard suit can specialize and take advantage of it's speed. Gal is just kinda left as the butt of a bad joke. But doesn't it combine high HP with above-average regen? No. You can either have one or the other. I can only achieve around 900ish armor and 10ish repair. It's really trash, even if you have a logi. Exactly correct, 10 hp doesn't cut it, every second you'll be getting 1 bullet of life back from guns shooting 50+ a second.
and it doesn't stack well like the Amarr does, and the Amarr Sent has the highest stamina, enabling it to do quite a bit with those lows, creating awesome mixes of speed and regain. With a base of 740+ health and great types of resistance, the Amarr Sent is and has been king since the Gal and Amarr slots were switched.
Caldari being a close second because the regen in a smart players hands can be quite insane.
Minmtard, again, just pub stomp,
and Gal, just bad :3 |
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.06 20:47:00 -
[38] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:and Gal, just bad :3 In that case, 99% of AmSents I see just suck, since they lose to GalSents in firefights. yes sir.
increased damage will always give you a great edge if you know your positioning to shoot down pub heavies. And they run around with there head cut off relying on leg support.
Judge a heavies effectiveness in PC matches where the other side really wants your points and knows how to take it. The Gal suit being unable to specialize in effectiveness grants an edge to any heavy it fights, making it generally an anti-everything else suit for decent HP and fire power.
But there's no point in a suit like that with how much firepower the HMG offers. It's TTK on average without damage mods is almost identical to having 2 damage mods on.
And the Amarr Sentinel has a greater resistance versus HMG's then the Galente suit does, with a natural higher stamina, considerably so.
I will never understand the value people see in that suit when it's easily over-come by a modified to handle you Amarr or Caldari suit. Gal made more sense when HMG's didn't over-heat so quickly, forcing them into cover. We have to play smarter now then before because of that nerf, and suits that can self-support or over-whelm are in favor, and Gal excels at neither. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.06 21:28:00 -
[39] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:The Gal suit being unable to specialize in effectiveness grants an edge to any heavy it fights, making it generally an anti-everything else suit for decent HP and fire power. I have to disagree. It may not specialise like the other suits, but that doesn't automatically put it at a disadvantage. if anything, not specialising and being a general purpose suit actually allows it to adapt to the changing flow of battle without needing to go back to a supply depot. Just my opinion, but I'd rather have a jack-of-all-trades suit than a can't-do-anything-without-a-logi-on-me suit, because that's how the AmSent comes across to me; the go-to suit for Logi spam. Incorrect.
The specialized suits are better adapters. Higher regen means more chances to survive a bad situation, and speed to escape them. Enabling much more to your limited range in getting from point A to B then the Gal suit could offer. Which is why the lack of stamina is an issue with the Gal suit - it can't go very far from the objective and expect to get back in any reasonable time. Gross for adaptability.
And the only specialized suit that requires a logi is the HP one - and it's the most hated to use heavy for it's inability to adapt to anything. Speed, Survival, Kill, these determin a suits 'adaptability' - and since we can't E-War we're limited to over-all adaptations compared to other suits.
it sucks, but so does Gal :) And I don't want to say that's just an opinion, there's just too much to support it. Gal suit has nothing going for it. There's a better suit in the Amarr or Caldari to beat the Gal each time in a 1v1 if the scenario is fair for both sides. Heavy DMG Modifiers were barely useful at 10% - now they're not even 5. So either stack 3 and go all in or don't go for it.
EDIT: I'd also like to point out only the Caldari and the Rep stacked Amarr Sent are sustainable without a logi to keep a push going. Gal suits, even if they tried to rep stack, lack a lot of base armor HP to make it as useful, and the Amarr still can stack a higher total regen. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.07 01:22:00 -
[40] - Quote
Megaman Trigger wrote:Shadowed Cola wrote: And I don't want to say that's just an opinion, there's just too much to support it. Gal suit has nothing going for it. There's a better suit in the Amarr or Caldari to beat the Gal each time in a 1v1 if the scenario is fair for both sides. Heavy DMG Modifiers were barely useful at 10% - now they're not even 5. So either stack 3 and go all in or don't go for it. Except that I've seen Cal and Am in PC drop to Gal; Cal because once the shields go its hard for the Cal to survive if it can't get back to cover and the Am because it didn't have a logi on it at all times. And yes, it is just your opinion that the Gal sucks, just like it's my opinion the Am is only useful with a logi permanently tethered to its arse-plate. If you want to say the Gal needs a buff, then say it needs a buff, don't **** all over the suit and then lord up your own. EDIT: In fact, perhaps one of your earlier comments would be best for the Gal Sent's "speciality;" Shadowed Cola wrote: The Gal suit being unable to specialize in effectiveness grants an edge to any heavy it fights, making it generally an anti-everything else suit for decent HP and fire power. So it's the anti-infantry suit for anything that's not a Sentinel, which is 90% of infantry suits, and even then it's not completely written off. lol, you forgot to add the rest of the comment where I say another race can still do it better.
I don't understand why you prefer Gal based on why you say you enjoy the suit - it does rely on a logi, it's not a rep suit. If you desire a self sufficient heavy, Gal's the worst at it. Amarr with 4 reps, or 4 speed mods, or mix it up, has way more potential for solo play. Caldari just as much so. Minmatar's built in strafe helps it somewhat, but it does suffer the same issues as Gal.
And any suggestion i make to improve Gal would lead CCP to ******* with all the suits. That's how the Gal got to be bad to begin with - people didn't like the Amarr set-up because of the lore, so they switched it.
It used to be better when Gal had 4 lows to make up for low stamina and health, and with Amarr having +5% more resistance to projectile and a higher base armor - the two suits matched up well. There was a a lot more balance and harmony among the heavies back then for it.
But that's over with - time to move on or CCP will just ruin the rest of the suits, :D Thank you for being our sacrifice. o7 |
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.07 15:47:00 -
[41] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:.
I don't understand why you prefer Gal based on why you say you enjoy the suit - And I don't understand why it mattersto you nor why you seem to get so much enjoyment coming here and shitting all over Gal Sents. Let's just call it a difference of opinion and move on to sonething worthwhile; getting more Heavy weapons. What's the point of a heavy thread if not to compare to the differences of the suits?
i am not simply trashing it - I am calling it virtually worthless. A suit unworthy of choice or thought. It offers nothing to any play style another heavy suit can't offer a better variant of.
There's a list of reasons why the Gal is inefficient. Stamina is so low that any attempt at diversity on that suit will be met with very short jogs from point A to B, and no way to make up for this even if you used up all your slots.
Your rep is inferior in even pratical use to the Minmatar, with Amarr and Caldari both scoring higher over-all reps per second. And with Min speed and stamina regen they can make good use of any flanking style suits with moderate amount of HP.
base HP Amarr can get much higher and puts its resistance to better use vs HMG, SMG, and CR.
it can't efficiently stack fire power, health, reps, speed, what is it about this suit that made anyone in this thread call it the best? Maybe if someone explained how that line of thought came to be i can get over this and move on to saying how bad Scouts are :) |
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.07 16:00:00 -
[42] - Quote
CCP does read this thread and i want to make sure they understand exactly where the heavy meta actually is.
The Gal suit can be saved
Lower base HP *Insane, i know* by another 50 to 130 or so armor points, and add 5 rep, and 30 to 50 shields.
Shields value of resistance offers more EHP then our armor, so switch some out so they can have lower base numbers but keep a relatively good EHP to keep up with the other heavies.
But the reps is the important part - the suit still loses roughly 60-80 life, changes some armor for a bit of shield to modify it's EHP value and to make rep built suits a less overwhelming edge, because 3 complex reps + 8 base rep equals what the Amarr can do at 750 health. But you'll have a bit more shield in the mix, you'll be still be a bit UP in comparison, but you can start making your Gal suit flexible and viable at the same time without exchanging one for the other.
It's ridiculous how it's set up right now, and if CCP doesn't do this, then they need to switch back the Amarr and Gal slots to even the playing field. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.07 16:06:00 -
[43] - Quote
Where's that spread sheet with the updated numbers for all the heavy suits.
I feel like number crunching. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.07 16:17:00 -
[44] - Quote
Megaman Trigger wrote:If you hate the Gal Sent that much, go make a "buff the Gal Sent" thread and leave us in peace, because shitting all over Gal users for our choice isn't helping anyone. I see it as helping you out of a bad suit and into a good one, or at the very least not letting your opinion sway people looking to find out the heavy meta.
you didn't even try to defend the suit it's so bad :D |
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.07 16:50:00 -
[45] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:If you hate the Gal Sent that much, go make a "buff the Gal Sent" thread and leave us in peace, because shitting all over Gal users for our choice isn't helping anyone. I see it as helping you out of a bad suit and into a good one, or at the very least not letting your opinion sway people looking to find out the heavy meta. you didn't even try to defend the suit it's so bad :D I see it as an attack on players for their choice of suit. A troll trying to **** of people because he can't understand why they use what he views to be an "inferior" suit. Here's a point for you; maybe some of us don't give a crap about your precious meta and would rather use a suit we like. When have i ever called you bad or made any reference to you or any player who actually chooses the suit?
in the end they're all going to destroy any other suit that comes near them, but your ultimately gimping yourself for picking Gal.
Gal preforms fine, but it's the weakest heavy suit.
Take it as a personal offense, i don't really care. it saddens me to see the state of the heavy community, we were once the biggest. Before that scout thread ever came to be was the 100 page Heavy Rage thread. We used to be quite the organized bunch on our views, and we often used to love just going at it about our favorite suit just so the post counts would go up and CCP could see a discussion between different styles of play, even if we refused to see each others.
But posters these days seem to be whiney bitches who are too tunnel vision, narrow minded, and self centered to see past there own joy-sticks. I wouldn't be surprised if CCP has abandoned reading several threads like these due to bias-obscure-unrelated-non-sense and posters inability to adapt and survive.
Because that's Dust - Adapt and Survive, Loyalty and Pride will get you crushed.
Even my Amarrian ass will put on heathen technology to get the job done. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.07 16:53:00 -
[46] - Quote
VAHZZ wrote:Megaman Trigger wrote:Shadowed Cola wrote:The Gal suit being unable to specialize in effectiveness grants an edge to any heavy it fights, making it generally an anti-everything else suit for decent HP and fire power. I have to disagree. It may not specialise like the other suits, but that doesn't automatically put it at a disadvantage. if anything, not specialising and being a general purpose suit actually allows it to adapt to the changing flow of battle without needing to go back to a supply depot. Just my opinion, but I'd rather have a jack-of-all-trades suit than a can't-do-anything-without-a-logi-on-me suit, because that's how the AmSent comes across to me; the go-to suit for Logi spam. Indeed, without a logi, i only take 5 peeps with me in my AmSent. It is a sitting duck by itself, it's reps are horrendous. put.... reps on? |
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.07 17:23:00 -
[47] - Quote
Megaman Trigger wrote: If you actually cared about helping the Gal Sent, you could (and should) have gone about it in a more constructive manner; "I think the Gal is lacking and UP compared to other Sentinels but I have an idea that might help it."
Much better way to do it than coming in here and basically trashing the suit. At the very least you'd have gotten discussion, rather then what we ended up with.
i don't care about the suit, i care about misinformation being passed a long. I didn't pipe in till people were actively thinking Gal was the best suit.
and now people who read the thread will read why that's an inappropriate statement for several reasons.
And then i tried to convince you but you're a loyalist to it for some odd reason. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
970
|
Posted - 2015.09.07 17:31:00 -
[48] - Quote
I actually should point out I've made 2 threads about the Gal suit in the past, one after the switch between Amarr and Gal and why it would hurt the Gals severely without immediate help
And one 5 months later after i returned from a brake and realized Gal was my only Sentinel suit and i spent all my SP into tanks before realizing it. So i was stuck in it for a good while until i get 5 in Amarr and got it's full benefits.
So i did put the Gal Sent through the ropes, made a ton of different variants. And it was like upgrading from PS3 to 4 putting the Amarr back on and it's 4 lows. And now I have increased stamina, considerably, and more armor to make the rep, speed, and hack suits even more lethal!
shweet.
But... where does that leave the Gal?
So i made thread about it, it was discussed, people agreed, wanted more reps, but no one was willing to admit an HP problem goes a long with adding reps, you can't ignore EHP, so if you do give Gals more reps, you need to reduce it's, just a bit.
No one likes this, obviously, and the thread dies. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
970
|
Posted - 2015.09.07 20:47:00 -
[49] - Quote
Dreis ShadowWeaver wrote:So I dropped over 1 Mil SP into the Amarr Sentinel and HMG. It sucks. I was running the Aurum Proto variants I had collected from salvage, but it feels like I lose 1344 Armour on my Sentinel faster than I lose 343 Shield on my Scout. If you're using plates you're doing it wrong. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
970
|
Posted - 2015.09.07 21:08:00 -
[50] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Dreis ShadowWeaver wrote:So I dropped over 1 Mil SP into the Amarr Sentinel and HMG. It sucks. I was running the Aurum Proto variants I had collected from salvage, but it feels like I lose 1344 Armour on my Sentinel faster than I lose 343 Shield on my Scout. If you're using plates you're doing it wrong. So Amarr is only good if you use, what, Ferroscales? either plates but regular is fine, mixed with kats and reps.
Take advantage of he Amarr base attributes and you'll enjoy a good stomping; |
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
970
|
Posted - 2015.09.07 21:39:00 -
[51] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:Shadowed Cola wrote:Dreis ShadowWeaver wrote:So I dropped over 1 Mil SP into the Amarr Sentinel and HMG. It sucks. I was running the Aurum Proto variants I had collected from salvage, but it feels like I lose 1344 Armour on my Sentinel faster than I lose 343 Shield on my Scout. If you're using plates you're doing it wrong. So Amarr is only good if you use, what, Ferroscales? either plates but regular is fine, mixed with kats and reps. Take advantage of he Amarr base attributes and you'll enjoy a good stomping; EDIT: You can use anything below proto, i suppose. I use STD from time to time on extra slots. Seems frail for holding a point, which I assume Dreis was doing. Did he say he had a logi?
Then he's doing it wrong :3
versatility is the key with pub Amarr heavy, and you'll be able to hold points by surviving and DPSing down enemies going near it by staying a hinderance. You can't expect your team to be reliable.
When he goes to PC and he has an organized team then he can switch to more plates since he'll have reps, and maybe even rep hives. But even then, dodging fire is often times more useful then taking it. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
971
|
Posted - 2015.09.07 23:42:00 -
[52] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Did he say he had a logi?
Then he's doing it wrong :3
versatility is the key with pub Amarr heavy, and you'll be able to hold points by surviving and DPSing down enemies going near it by staying a hinderance. You can't expect your team to be reliable.
When he goes to PC and he has an organized team then he can switch to more plates since he'll have reps, and maybe even rep hives. But even then, dodging fire is often times more useful then taking it. He never said he was doing pubs either, he might have been doing PC or FW. He might have had a logi who died while repping him. You can't just say "you're doing it wrong" without knowing all the facts, not unless you want to come across as an arrogant sod. well, considering he said he just specced into it, it was pretty safe to assume it was a pub game.
and if he had a logi he never mentioned it when he said the suit sucked because it died fast.
And if he did have a logi he didn't 'have' a logi if he was always dead. Bad logi or bad heavy not covering his logi.
I think it's more arrogant to assume things he never said, but i guess that's just me :3 |
Shadowed Cola
Tal-Romon Legion Amarr Empire
983
|
Posted - 2015.09.10 15:50:00 -
[53] - Quote
Breakin Stuff wrote:[quote=Fox Gaden] Fast regen is key for sentinels on that map. Or speed, it works well. You don't need to rely on a logi in a speed suit that can get to a depot to switch to a rep suit.
I can understand your enjoyment of the shield regen - but it's easily countered, you'll have mods for either faster reps or faster rep delay. where as Armor regen there's no counter but a OHK :D |
Shadowed Cola
Tal-Romon Legion Amarr Empire
983
|
Posted - 2015.09.10 16:08:00 -
[54] - Quote
Breakin Stuff wrote:Shadowed Cola wrote:Breakin Stuff wrote:[quote=Fox Gaden] Fast regen is key for sentinels on that map. Or speed, it works well. You don't need to rely on a logi in a speed suit that can get to a depot to switch to a rep suit. I can understand your enjoyment of the shield regen - but it's easily countered, you'll have mods for either faster reps or faster rep delay. where as Armor regen there's no counter but a OHK :D Calsent at 20-30m + AHMG 1v1 vs amsent or galsent... In my experience the calsent wins. i'm sure people know my opinion on how bad the GalSent suit is by now.
Shield does offer more EHP vs the HMG since it stacks resistance without penalty, unlike our Armor who goes through a 15% resistance then a 25% weakness.
So if you put on that extra damage mod over reps or delay you'll probably get quite the punch out of that suit, plus it has a nice strafe speed.
but even though it sounds like a great suit, like i said before, it's too easily countered by how weapon meta currently works. ASCR shred you to pieces and you can't modify your suit in any way to counter it.
That's why I prefer my Amarr, I get the best of every world, plus more.
I really want to try a passive scan Calsent suit someday, though. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
984
|
Posted - 2015.09.10 17:07:00 -
[55] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:I always have a BScP with my heavies, only preventing me from being a purely amarrian sentinel is the heavy weapon . Anyways, the pistol helps against the calsents I prefer to take a SMG or BP, for shields I lead with a Flux. I never have space for grenades :( The heavy suit really needs that grenade, it's a great area of denial weapon you can use to sheep enemies the way you want for easy kills. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
996
|
Posted - 2015.09.14 14:37:00 -
[56] - Quote
Jonny D Buelle wrote:Joel II X wrote:Megaman Trigger wrote:CCP Rattati wrote:Gallente repinel AHMG is glorious, So going to have to try this; triple reps, dual damage mods, Flux, AHMG, BSMG. Putting my faith in Rattati. Meh. Sentinel doesn't have enough reps to outrep things. You can't even factor in cover because you're slow. Actually you can out rep and take cover if you have the right gun game and fit it properly. Take your fat hate elsewhere. No, you can't. Even with 3 complex reps giving roughly 10 a second you would still be out-matched by most heavies in the Rep department, and they won't need to sacrifice to obtain it. 35 reps a second with 650 base health takes how long? vs 50 and how much Caldari gets for shield? You're out of the fight for too long to save your KDR, you're better off dying and respawning in 10 seconds.. And you won't have the stamina to make a decent duck-and-cover-heavy-suit, you're quite literally putting yourself at a disadvantage trying to play the Gal that way.
The only reason people even use that pathetic suit is because it is a heavy suit - each one of them is OP in comparison to any other type of suit in a 1v1 situation. In pub games where everyone is running around the objective rather then protecting it - I'm sure it seems like a 'killer' suit.
But it's not. It doesn't do anything the best, barely does what it does do well, and has no real purpose or situation where you'd want to pick a Gal suit to get you out of a bad situation. You'll always look to the strength/versatility of the Amarr, the shield reps of the Caldari, or the speed of the Min. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
996
|
Posted - 2015.09.15 01:51:00 -
[57] - Quote
I clearly said, first line second paragraph, the only reason the suit gets used is because, like every other sentinel, it feels strong compared to other suits.
And I consider FW to be a pub game. Neither side is fully organized or communicating the majority of the time and are generally separated by squads or a bunch of solo players. And matches are decided by a draw of a hat from Scotty.
It's not like that Gal can't perform - if you can't do anything in any heavy suit you're just plainly a bad player. But the suit in comparison to any role for any circumstance for any given time - you're better off with a different heavy suit.
Loyalty is cool, I'm an Amarr Loyalist, but if you're truly loyal to your faction you'll use what's best suited to win. Losing for your factions while wearing there colors is pub scrub logic. Only winners are recognized. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
996
|
Posted - 2015.09.15 11:54:00 -
[58] - Quote
smh, why post in a discussion about heavies when people refuse to discuss it because it hurts there pride somehow.
You guys realize CCP reads this thread, right? You're supposed to make conversation based on the weaknesses and strengths of the suits, comparisons, etc.
You guys probably hate the Gal suit more then i do by the looks of it - complimenting the suit and talking well of it to CCP Rat... lol....
i'm a paranoid guy, and i somehow think this thread is going to lead to heavies getting massively ****** over because you guys have no clue wtf you're talking about. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
996
|
Posted - 2015.09.15 12:17:00 -
[59] - Quote
Megaman Trigger wrote:Except you're not discussing the suit, you just post how the suit is "inferior " and "pathetic " in your eyes while scratching your head over why Gal Sent users here refuse to change their suit, and therefore their playstyle, based on your opinion. All you do is trash the Gal Sent. That's not discussion.
And no, I don't hate the Gal Sent. If anything I hate the AmSent for being the slowest, ugliest, weakest DPS and overall least useful to me. uhm, you mean that's not good enough for you?
It looks like a discussion to me. Your suit is trash, it has no viable ways of play that isn't superior in another suit, and has no roles.
Yes, that's trash talking, but it's also the truth. I'm not saying it's just complete garbage, a worthless piece of **** that deserves to be deleted, etc etc. That would be what you want to label me as.
But that's not all i'm doing - there is explanation and reasonings. Wether or you want to accept it or not is your own issue.
not everyone can see the point when it's covered in glitter, I guess. lmao. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
996
|
Posted - 2015.09.15 12:18:00 -
[60] - Quote
Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Your level of stupid needs to stop someday.
This is the heavy discussion thread, right?
CCP Rat posts in here, right?
So why wouldn't i assume this is a great place to have this discussion so CCP Rat can see and other heavies can give input without the GD peasants clogging it up with more pointless pub experiences? |
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
996
|
Posted - 2015.09.15 12:29:00 -
[61] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Your level of stupid needs to stop someday. This is the heavy discussion thread, right? CCP Rat posts in here, right? So why wouldn't i assume this is a great place to have this discussion so CCP Rat can see and other heavies can give input without the GD peasants clogging it up with more pointless pub experiences? As does your level of trolling. There better, vastly more effective ways to get a point across then derailing conversations and shitting all over the Gal Sent. A little tact and discression goes a long way to getting a point across. derrailing, trolling, shitting on others.
Let's correct these:
1) Can't derail a heavy discussion thread by talking about heavies.
2) Trolling is generally considered targeting a person or topic for harassment. I can see why you think i'm 'trolling' the Gal suit - but it's a little bit of everything, really. I've made plenty of points on the other suits, admiittly in comparison to the Gal Sent, but they're for the most part not 'trollish' comments. Only those directed at you have a troll sting to them because I find you an unhealthy poster.
3 I'm only shitting on you. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
996
|
Posted - 2015.09.15 12:31:00 -
[62] - Quote
Magma, you make this thread bad. Care-bear nice guys who want to get a long and use discussions as a point of interest to get a long with others rather then improve the game - blah.
Nerds. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
997
|
Posted - 2015.09.15 12:44:00 -
[63] - Quote
Megaman Trigger wrote:As I said, a little tact and discression goes a long way to getting a point across. We can have a great discussion without the need to constantly crap all over the Gal Sent, it just depends on how you go about it.
And for the record, I'd go with Fox's buff if we did push for one. Fox's idea with rep buff isn't thought out enough.
If Gals get a rep bonus then they'll need to lose a little of something else - there is a 'somewhat' balance CCP tried to hit between the suits, and you have to consider how OP reps can be in the right hands. the EHP value of the suit would need readjusting and considering.
And, honestly, all the suits need a rep buff and armor nerf, over-all. Bring each suit down by 70-90 health, add 1-2 reps, then give Gal and extra 2-3 more and replace some of it's shield for more armor to level out it's EHP values.
This would level the playing field between it and the Amarr, which would in turn make it more viable over-all in the few roles it can properly set itself for.
It doesn't have the stamina to put the lows to real use - so it's only real purpose would be holding a point. Gal should be the most self-sufficient of the heavy suits - but it's the opposite, and any solution that we can think of should consider that as there 'speciality' role to achieve for heavies.
In all honesty the best solution is switch back the Amarr and Gal slots - it would pretty much even the playing field between Gal, Amarr, and Cal. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 13:05:00 -
[64] - Quote
Megaman Trigger wrote:The Gal are predominantly armour orientated with a preference for reps. Would make more sense to drop their shield HP.
Switching back the slots would just enrage the AmSent users unless the base armour was buffed to offset the lost slot. The Amarr's EHP is actually the highest atm. Amarr Sent users have no room to complain if they made this switch back on those basis, they'd still have the highest EHP values, they'd just lose there ability to overspecialize. And i find that a good thing for the meta of the game - heavies really take away from the fun of this game when spammed because it can be mobile or overly self-sufficient with the best DPS and health in the game
But the Amarr suit has plenty going for it - and having the highest stamina + highest armor + 4 lows was always, always a bad idea. Sometimes i wish i could have 1v1's with Rat to figure out what direction he was heading with some of these changes.
It made more sense with Gal - it still wouldn't be a viable armor stacker with low stamina, and it could finally achieve reps that, with 640 base armor, wouldn't feel too OP or un-counterable.
CCP could even take a bit of a risk, replace the Armor for Shiled on the Gal instead, make it's total armor HP 450, and give it a base natural 10 reps. With it's hitbox, speed, and low health paired with high rep and 3 lows you could have a very interesting yet not OP suit. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 13:30:00 -
[65] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:The Gal are predominantly armour orientated with a preference for reps. Would make more sense to drop their shield HP.
Switching back the slots would just enrage the AmSent users unless the base armour was buffed to offset the lost slot. The Amarr's EHP is actually the highest atm. Amarr Sent users have no room to complain if they made this switch back on those basis, they'd still have the highest EHP values, they'd just lose there ability to overspecialize. And i find that a good thing for the meta of the game - heavies really take away from the fun of this game when spammed because it can be mobile or overly self-sufficient with the best DPS and health in the game But the Amarr suit has plenty going for it - and having the highest stamina + highest armor + 4 lows was always, always a bad idea. Sometimes i wish i could have 1v1's with Rat to figure out what direction he was heading with some of these changes. It made more sense with Gal - it still wouldn't be a viable armor stacker with low stamina, and it could finally achieve reps that, with 640 base armor, wouldn't feel too OP or un-counterable. CCP could even take a bit of a risk, replace the Armor for Shiled on the Gal instead, make it's total armor HP 450, and give it a base natural 10 reps. With it's hitbox, speed, and low health paired with high rep and 3 lows you could have a very interesting yet not OP suit. Not sure the Gal would benefit from a Shield/Armour swap; delays and regen rates are bad, which is expected on an armour suit, so those would need adjusting. Gal are rep focused and use more armour than shields, so making the Gal Sent more shield focused doesn't seem the right way. Simplest option, as you stated, would be just swap Gal and Amarr slots. The idea with shield on Gal is the extra survivability you'll lose with Armor. Shields in a heavy fight act like a 25% resistance buff, where as the best armor can get is 15% resistance, stacked with a 25% weakness against Projectile weapons.
so the switch would enable Gal to still survive a gun fight like a heavy should - but not pack enough Armor for the high Reps to be overwhelming.
And if you do try to specialize you'll have a suit that can barely move or a suit with not enough HP to survive a sustained fight. And that's good - specializing with a suit with our HP HAS to be a give and take situation.
Right now, the Amarr is take and take more. Speed, Reps, Health, it can have it all at once. But with 3 lows, it couldn't, and would make the Gal more viable in a hot-spot.
So either lower base Armor, increase shield, and give it a high natural rep. Or switch slots.
Those seem to be the only viable solutions to me to fix the suit without ruining the Heavy balance. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 13:42:00 -
[66] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:The Gal are predominantly armour orientated with a preference for reps. Would make more sense to drop their shield HP.
Switching back the slots would just enrage the AmSent users unless the base armour was buffed to offset the lost slot. The Amarr's EHP is actually the highest atm. Amarr Sent users have no room to complain if they made this switch back on those basis, they'd still have the highest EHP values, they'd just lose there ability to overspecialize. And i find that a good thing for the meta of the game - heavies really take away from the fun of this game when spammed because it can be mobile or overly self-sufficient with the best DPS and health in the game But the Amarr suit has plenty going for it - and having the highest stamina + highest armor + 4 lows was always, always a bad idea. Sometimes i wish i could have 1v1's with Rat to figure out what direction he was heading with some of these changes. It made more sense with Gal - it still wouldn't be a viable armor stacker with low stamina, and it could finally achieve reps that, with 640 base armor, wouldn't feel too OP or un-counterable. CCP could even take a bit of a risk, replace the Armor for Shiled on the Gal instead, make it's total armor HP 450, and give it a base natural 10 reps. With it's hitbox, speed, and low health paired with high rep and 3 lows you could have a very interesting yet not OP suit. Not sure the Gal would benefit from a Shield/Armour swap; delays and regen rates are bad, which is expected on an armour suit, so those would need adjusting. Gal are rep focused and use more armour than shields, so making the Gal Sent more shield focused doesn't seem the right way. Simplest option, as you stated, would be just swap Gal and Amarr slots. The idea with shield on Gal is the extra survivability you'll lose with Armor. Shields in a heavy fight act like a 25% resistance buff, where as the best armor can get is 15% resistance, stacked with a 25% weakness against Projectile weapons. so the switch would enable Gal to still survive a gun fight like a heavy should - but not pack enough Armor for the high Reps to be overwhelming. And if you do try to specialize you'll have a suit that can barely move or a suit with not enough HP to survive a sustained fight. And that's good - specializing with a suit with our HP HAS to be a give and take situation. Right now, the Amarr is take and take more. Speed, Reps, Health, it can have it all at once. But with 3 lows, it couldn't, and would make the Gal more viable in a hot-spot. So either lower base Armor, increase shield, and give it a high natural rep. Or switch slots. Those seem to be the only viable solutions to me to fix the suit without ruining the Heavy balance. So the best fix, or at least easiest for Ratatti, is just swap the slots. Numbers regarding possible class wide native Rep buffs and base armour nerfs would come after. They won't need any sort of buff with the slot layout - since the slots would enable the Gal to be the top repper. So i'd say if they do switch it back then can leave everything else 'mostly' alone. They'll still need to re-do EHP values, as they did give Gal increased reps after switching the layouts between Amarr and Gal.
The only QQ about it would be lore, Amarr are supposed to be Armor based, so obviously they'd have more lows - but it doesn't make practical sense for gameplay.
The way the Min heavy is set up should be how the Gal should of been handled. Because Min is faster - it has lower survivability in a straight fight. Gal should work the same way but with different methods. So I'm more in favor of reducing the armor totals and adding reps.
Fixing the suit by switching back the layout fixes the suit - but it adds nothing to the game. The fix we could give the Gal could open up a word of possibility for heavy users, and I think that's how we should think on it |
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 14:22:00 -
[67] - Quote
Fox Gaden wrote:Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Dam! I forgot. Did anyone remember to ask for an extra 2 HP/sec native rep for the Gal Sent in that Rattati thread asking what we wanted him to do in the next hot fix? It completely slipped my mind, and now the thread is locked. He's been told - Plus Breakin' Stuff is CPM, he'll let CCP know.
Rat seems to want the Gal suit to be the jack-of-all-trades-master-of-none suit. If that's the case - Gal will always be a limp suit in a game where specializing means overpowering. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 14:32:00 -
[68] - Quote
Fox Gaden wrote:Shadowed Cola wrote:Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Your level of stupid needs to stop someday. This is the heavy discussion thread, right? CCP Rat posts in here, right? So why wouldn't i assume this is a great place to have this discussion so CCP Rat can see and other heavies can give input without the GD/iD peasants clogging it up with more pointless pub experiences? Yeah, but even if you make good points, if you say them in a way the triggers the opposition reflex of the other Gal Sentinels, then their reaction completely undermines you argument. Sometimes being antagonistic is counter productive. Depends on goal, all I want is people to take notice of the problem and discuss it. Wether they like what I say is irrelevant to the point if they're now discussing the topic properly and looking at the real issues.
No one ever likes me at first - but by the time the discussions over we'll all be friends xD |
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 14:44:00 -
[69] - Quote
Fox Gaden wrote:Shadowed Cola wrote:Megaman Trigger wrote:As I said, a little tact and discression goes a long way to getting a point across. We can have a great discussion without the need to constantly crap all over the Gal Sent, it just depends on how you go about it.
And for the record, I'd go with Fox's buff if we did push for one. Fox's idea with rep buff isn't thought out enough. If Gals get a rep bonus then they'll need to lose a little of something else - there is a 'somewhat' balance CCP tried to hit between the suits, and you have to consider how OP reps can be in the right hands. the EHP value of the suit would need readjusting and considering. And, honestly, all the suits need a rep buff and armor nerf, over-all. Bring each suit down by 70-90 health, add 1-2 reps, then give Gal and extra 2-3 more and replace some of it's shield for more armor to level out it's EHP values. This would level the playing field between it and the Amarr, which would in turn make it more viable over-all in the few roles it can properly set itself for. It doesn't have the stamina to put the lows to real use - so it's only real purpose would be holding a point. Gal should be the most self-sufficient of the heavy suits - but it's the opposite, and any solution that we can think of should consider that as there 'speciality' role to achieve for heavies. Your proposed solution has merit, but changes a lot of variables. The four Sentinel suits are quite well balanced right now, with the Gal Sent just slightly behind the other three. Changing so many variables will likely have unforeseen consequences which might well lead to a worse balance situation than what we have now. Adding 2 HP/sev native rep does not need to be balanced with a nerf. The lack of Stamina balances it, along with several other factors. If you want to be more mobile, add a Cardiac Regulator (green bottle). Gal Sent has enough low slots to add a green bottle, but you have to give up something else to do so. Versatility comes with sacrifice. You can stack lots of Rep or lots of Armor, but you will be stuck with point defense, or you can sacrifice some rep, or some armor, and have enough stamina to move between objectives effectively. Shadowed Cola wrote: In all honesty the best solution is switch back the Amarr and Gal slots - it would pretty much even the playing field between Gal, Amarr, and Cal. While this would help to resolve the balance issue, I don't like how it meshes (or does not mesh) into the large meta tactics of the Factions. The green bottle, as you put it, is a wasted mod for the most part. As important as it is to get back on point quickly enough, or help a nearby ally swiftly enough, it's also important to realize the Gal suit, being stuck on point, will be facing a lot of heavy counter offensives.
Because of how it's base stats are set up any heavy beats it 1v1 with no mods on. Now fully set up all slots - and make the Gal put on a green bottle. You had to sacrifice that slot to get that movement - while the Amarr, Caldari, and Minmtar, didn't. They can put on more reps or armor, no sacrifice needed for them.
How the Gal should be is rep through suit - nice base strafe, low stamina so it can't just run around repping, forcing it to hold a position reasonably well to recover health. Adding in just 2 reps continues to make it comparible in stats and ability with Amarr when it needs to be self-defined.
And my solution to that is take away a good chunk of base armor and add a lot of reps. If anyone has all the sentinel base stats on link I could do all the maths. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 15:28:00 -
[70] - Quote
Fox Gaden wrote:Shadowed Cola wrote:Because of how it's base stats are set up any heavy beats it 1v1 with no mods on. Now fully set up all slots - and make the Gal put on a green bottle. You had to sacrifice that slot to get that movement - while the Amarr, Caldari, and Minmtar, didn't. They can put on more reps or armor, no sacrifice needed for them. I know it is just being a stickler for detail, but the Caldari Sent has worse stamina than the Gal Sent, and has to give up its only low slot to be at all mobile. Worse stemina, but better base movement speed.
And since you're shield stacking you won't get strafe nerfs forcing you to put a Kat on to make up for it.
Caldari Heavy sits pretty since it can stack quite a bit shield and still have room for Regulators. Shields offer a larger array of versatility to a player then Armor does, which only offers more HP at a sacrifice of Speed, or no HP advantage over shields for an irrelevant amount of Reps. A caldari player would actually be wise to throw on a stamina mod or speed mod.
But shield users can do some crazy things with Regulators.
I used to give Caldari the same crap I give Gallante - but a few Caldari users took me to the side and showed me first hand how I needed to change how i viewed EHP vs DPS. It was basically practical play vs numbers - numbers showed Caldari should have over-all lesser EHP values and not enough movement/stamina to make up for it.
But it's ability to duck, cover, rep, and re-engage is just phenomenal. And that's how I want the Gallant to be - for armor. But armor has no clear hard OHK counters like a flux does to a Caldari - so the balance is trickier to hit. |
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Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 15:34:00 -
[71] - Quote
Balistyc Farshot wrote:The Gal sent is the second most flexible in fittings. It doesn't need to be respec'd! That is due to the fact that it has the ability to be defense and attack.
Just because some people want to use it solely for defense does not make it an ideal candidate for respec. I think the Gal sent is the second best for the forge gun. That is because it is able to rep through sniper and RR fire while having enough high slots to put on a myo and a some dmg mods.
Hell, the gal sent is great for charging points due to the fact it isn't going to be as slow as an Amarr sent and doesn't need a rep leash to charge assaults. If there is a heavy there waiting, yeah, that is a tactical disadvantage, but that happens. Use your speed to maneuver down some stairs or away to out range, kill the logi, and fight the second heavy from his max range. If it is a Cal sent, you won't outrun it if you have a complex plate, but hopefully you brought some flux nades for those squids.
Personally I find the min sent useless, but that is just me. The suit has very little EHP so it isn't really a heavy. Yeah, you can jump around with a forge gun or HMG, but you will lose out to any other heavy in CQC and you are too slow to fight the commandos and assaults. I hate how the only officer heavy is the Archduke. It just doesn't feel worth the skilling.
This is the same argument they had with the scouts! Yes, the Gal scout was the most superior in the current meta due to the high low mix and reps making hit and run ideal for a scout. Cal scouts should be better but having very few low slots they can't stack a red, green, and damp. Does that mean the scout is useless, NO! It means it has a different play style. Same with Heavies. Glad you brought up Forge Gun.
Damage mods is useless on the Forge unless you're a caldari fully stacking. You do not get enough added DPS to change how many shots it takes to kill a tank or ADS. So the difference between Gal and Amarr in Forge boils down too who can get to the positioning first and stay alive under fire while dealing with vehicles.
Amarr wins on both counts, making a speed forge was one of the best decisions I ever made in Plantary Conquest, buddied with a flux and Proto SMG - you can kill anything, infantry, tanks, ADS, whatever. Just don't fight another heavy, lol. Paired with high stamina I can reasonably escape vehicles, as well.
The Rep forge is even more annoying vs ADS pilots who rely on wearing you down with AoE for the kill. If the ADS is direct landing shots it doesn't matter which suit you're using anymore, lol.
So I'd say Gal is the third best at forge, since Min strafe doesn't really come in handy with the forge. Neither does it's layout, and Caldari is obviously King, killing everything in sight.
And the Gal suit, again, isn't 'useless' just in comparison to what other suits can accomplish. Any heavy suit can get a job done atm - but the Gal does it the worst on almost every level. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 15:42:00 -
[72] - Quote
haha, let me get to the suit I honestly do hate, MINMTAR HEAVY!
I call the Gal useless, but it can at least stand toe to toe to another heavy to a certain extent.
But I also find it fine that the Min heavy isn't the best heavy fighter - it's the mobile heavy. And that's what I hate about it.
Mobile heavies are incredibly, incredibly, good. And now with those jumps - haha. I loath you Min Sent - Loath! <3 |
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 16:21:00 -
[73] - Quote
Megaman Trigger wrote:[quote=Shadowed Cola][ Glad you brought up Forge Gun.
Damage mods is useless on the Forge unless you're a caldari fully stacking. You do not get enough added DPS to change how many shots it takes to kill a tank or ADS. /quote]
Would disagree and say damage mods are only useful on the BFG, no more than 2 due to stacking penalty, or if you plan to frag infantry. Breach? Mmm
You know, I usually use the AFG, myself. On average of 3 clips, it pulls out way more over-all DPS then the other forges. Problem is aiming and practicality.
When I tried the other forges I did so with the Amarr and Caldari. Caldari obviously steam rolling anything that dared be too big near it.
But the thing I noticed is when it comes to forging - what matters more then which weapon you pick is positioning. Caldari, might hit hard, but it'll have a hard time getting to point A to B safely so that it can take out a tank trying to duck and cover behind nodes and doodads.
Gallant can't possibly do it.
Minmtar has success at it - but is underwhelming.
The Amarr is just ridiculously good at this, having several different forge suit options that all increase survivability more then health would and the stamina to sprint all day.
Forges can't kill tanks reasonably 1v1 without them running away - wish we had sticky nades :( |
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 17:07:00 -
[74] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:[quote=Shadowed Cola][ Glad you brought up Forge Gun.
Damage mods is useless on the Forge unless you're a caldari fully stacking. You do not get enough added DPS to change how many shots it takes to kill a tank or ADS. /quote]
Would disagree and say damage mods are only useful on the BFG, no more than 2 due to stacking penalty, or if you plan to frag infantry. Breach? Mmm You know, I usually use the AFG, myself. On average of 3 clips, it pulls out way more over-all DPS then the other forges. Problem is aiming and practicality. When I tried the other forges I did so with the Amarr and Caldari. Caldari obviously steam rolling anything that dared be too big near it. But the thing I noticed is when it comes to forging - what matters more then which weapon you pick is positioning. Caldari, might hit hard, but it'll have a hard time getting to point A to B safely so that it can take out a tank trying to duck and cover behind nodes and doodads. Gallant can't possibly do it. Minmtar has success at it - but is underwhelming. The Amarr is just ridiculously good at this, having several different forge suit options that all increase survivability more then health would and the stamina to sprint all day. Forges can't kill tanks reasonably 1v1 without them running away - wish we had sticky nades :( I've had the opposite experience with the Cal and Gal; Cal's shield regen makes it great vs Missile ADS or popping in and out of cover vs HAVs, as well as being able to take punishment while moving and regen it in moments. The Gal Sent's second high lets me buff it's side arm with either two Krin's (if powering up the Forge too) or two side arm mods if I go base Forge, letting me fight back better. Might be slow and steady but, with Flux and Breach SMG, it hurts like hell. I've been able to move around with both and get into positions thanks yo either regen or side arm firepower. Or point blank forge shots. Why had I not thought about a regulator stacked caldari forge before?!
I gotta give that a whirl - I bet it's a huge WP farmer.
And you have a very interesting concept I never thought of before. Since damage mods on forges are mostly useless (to me, anyways) then putting side arm mods on instead to help fight infantry may indeed but a viable choice for the Gal.
But that Caldari set up may be my next ground forge suit for PC matches - my Amarr Ground Forge suit is a city suit meant to beat anything but heavies 1v1 while keeping ADS from the skies - it's effective, especially because of the speed. But even when I 4 stack armor reps I'm still out of the fight for too long that the ADS can cause considerable damage.
Regulators on a Caldari may be the answer I'm looking for. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 17:25:00 -
[75] - Quote
Ops, yea, sorry, brain fart. Hope what I said is still understandable lol
I love the forge with all my <3 My favorite combo will always be an LAV, SMG, and Forge. The ultimately stomp combo. If you know your spots, you can hold pretty much every objective safely from a distance and no 1 person can handle you.
Only objectives inside buildings make my forge combo a bit sad - but long corridors often work out for it :) |
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.16 21:17:00 -
[76] - Quote
I will always pick more shields over damage mods right now.
I haven't done the math to support it, but I don't think I need too. Damage mods don't give 10% like they used too and shields give more then they did - and back then you'd still want the shield over the added DPS on a Sent.
So I would assume it's even more so in favor for shields now. Especially with the range nerf meaning we need to get closer or be more patient. And RR becoming more and more prevalent. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.18 18:08:00 -
[77] - Quote
Cross Atu wrote:I'm working an an equipment overhaul at the moment. From my own play as I heavy I tend to adopt a "as long as I have reps and hives to feed on I don't care" experience. But I'd like to hear the input of my fellow sentinels as as not to overlook something. Presuming the nanites keep flowing are you folks worried about anything? Concerned you'll start getting scanned alot? (Oh wait, that's right ) On edge about how often you'll be able to run a Proxies, or REs? (oh, um... sorry, moving on) Outraged by the notion that you might not be able to carry all the nanohives you'll ever need on your own suit? (okay, gee, looks like I'm bad at this lol) Anyway, point being I don't want to assume. Give me your thoughts my FG and HMG toting kin Cheers, Cross Maybe if maps actually supported team play and not camp heavies could find another use for ourselves.
I honestly blame a good amount of balance issues on practical uses because maps enable cheap and uncounterable positions if there other side knows what they're doing.
What exactly is the heavy counter, anyways? I can pay good amount of money for my suit - so is there another suit someone has to pay in too to compete fairly with me and not copy me?
Those are the issues with heavies that I have, currently. If you could supply me with a chart of HMG/Forge/Heavy suits I'd like to do some number crunching too - and the value of all weapon types, armors, etc. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
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Posted - 2015.09.19 05:53:00 -
[78] - Quote
Taeyeon Seyun wrote:I have a question. I started using my burst hmg and I LOVE it. What side arm are you guys using with it? Normaly I use a bolt pistol for range with my hmg's. With the burst however, I have been using a breach smg. Since I am switching back and forth in cqc, to manage heat. Seems to work. Just wanted to get advice from my fellow Sents on their experience, and see if I am over looking a weapon.
Thank you You have the right idea - 2 bursts then switch to side arm. Get used to that and you'll feel like a boss. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
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Posted - 2015.09.22 16:27:00 -
[79] - Quote
VAHZZ wrote:Breakin Stuff wrote:Fox Gaden wrote:Shadowed Cola wrote:What exactly is the heavy counter, anyways? Plasma Cannon AScR and breach AR will do it. AScR is faster. PLC. Roden Sniper can one-shot your ass with a headshot. REs will still instagib any sentinel. Assault SMG and Breach SMG if you get the drop on the fatty and can strafe with any speed. Shotguns and NKs from behind. Scrambler Pistol headshots (fatties have a larger hitbox for the head) there's several ways to counter heavies. the problem is most heavies are either on a logi leash, or they have buddies running flanker. Yoooooo, locked immediately. I guess CCP can't handle the goon in me. Best CPM. Shotgun, RE, and NK are the bane of a heavies existence. They're hardly bane's of our existence when it requires getting into our optimal range to use against us.
Those weapons are lucky to get the heavy kill if the heavy notices them |
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.27 18:18:00 -
[80] - Quote
Give me the numbers to HMG and AR and I'll do your number crunching.
But if the AR gets a buff without an HMG buff to go with it I can almost guarantee the HMG will be out performed. Maps favor range gameplay already too much as it is, and heavy meta favoring the speedier suits these days if you're running solo.
the AR's hip fire is better then the HMG's for accuracy as it is. |
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Shadowed Cola
Tal-Romon Legion Amarr Empire
1
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Posted - 2015.10.23 00:38:00 -
[81] - Quote
Breakin Stuff wrote:Honestly i would like to push for sentinels to be a fire support platform rather than a mainline suit.
Having scouts and sentinels argue over who gets to be CQC kings is getting old. If sentinels are best at CQC then scouts should have a harder time killing us with shotguns.
But if sentinels are intended as a ranged support platform then shottyganking is working as intended.
But this back and forth BS really needs to go. We're ... already fire support...
Unless you stand in front of us, other weapons DPS are higher, at longer ranges, in maps that mostly favor such play.
If it wasn't for objectives themselves being CQC territory heavies wouldn't even have a purpose on the field. Scouts can't say that. But even as it is - scouts finish up what heavies push back. or Assaults. Without the fire-power to do the pushing then you're better off never fielding it. TTK is still too low to justify it's existence.
even with high DPS we have such limited range that most of us are forced to put some kind of speed mod on. Take away damage, wtf do we next? Killing is the only way we get WP's too - so how do you off-set the WP loss that we already don't get compared to classes with equipment?
I'm not liking this direction at all >_> |
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